SQUARE

The best way to describe a good team is when they have a win-win approach or I am OK – You are OK (Eric Bern – Transactional Analysis).

All our actions are based on the paradigms we develop or borrow. The most common one is the that of competition, and most of the time is within our own company.

A simple game yet multi layered that takes participants through the stages of team building: forming, norming, storming and performing. 

An efficient way to see how paradigms come to life and guide our decisions.

How difficult was not to be able to communicate verbally? Did it help when you could talk? What was missing? When did you start to collaborate?

The outcome and conclusion of this game will help you lead a workshop for communication and collaboration, and any other topic linked to leadership, coaching and change management.

MORE INFO

Participants:

Split into 8 teams

You will have to have at the end of the 5 minutes, 8 squares. 

1st part: You are not aloud to talk or take pieces from each-other unless they are available in the middle.

2nd part: What do you need to finish? To talk would be ok? Do you have questions?

3rd part: What questions do you have? Do you need clarifications? (they receive the blueprint)

4th part: debriefing. What did you do well? What could you do different?

Trainer:

Preparation: Make sure to put the pieces in a pile in the middle of a large table and mix them. Optional you can cover it with a flip-chart paper and place 8 pieces of paper (here is where they will have to put the squares).

Instructions to participants: see above

1st part: make sure they don’t talk

2nd part: give them time and direct them to what they could do differently to reach the objective

3rd part: did they ask how many pieces are in a square? did they ask if it has to be of the same colour?

Debriefing – emphasise on what they did well and how they reacted/collaborated/shared. Ask them if they reached their objective? What did it took? What happened in this game and is similar to real life?

What to look for: how they take the pieces and how they share; what was their first reaction when they saw the pieces? Who “took” the pieces of square? What did they do when the time ran out? When did they let go of the pieces? Did they go by colour? Did they asked questions? Who did they blame? Did they ask for more pieces?

Timing:

Explain and introduce the game – 5 min

The Game 1st part – 5 min

The Game 2nd part – 5 min

The Game 3rd part – 5 min

Debriefing – 10 min

Debriefing between parts – 5 min



Our mission is to improve the quality of the experiences participants have during training and we want to help trainers to have access to a multitude of tools that they can use depending of the training specificity.
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Bucharest, Romania Phone:+40741 183 736 Email:alexandru@experiencelearning.ro Web:https://experiencelearning.ro/
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